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Product design

Design and Technology

Design and Technology is an inspiring, rigorous, and practical subject encouraging students to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Easington Academy, we encourage students to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. Students acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art when designing and making. 

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. Students design and create products, carefully considering their function and purpose, that are relevant to a range of sectors (such as the home, school, leisure, society, enterprise, industry and the wider environment). 

When designing and making, the students are taught to: 

  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.  

  • Build and apply a repertoire of knowledge, understanding and skills to design and make high-quality prototypes and products for a wide range of users.  

  • Critique, evaluate and test their ideas and products and the work of others.   

Students learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation. 

Curriculum information

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Year group 

Autumn 

Spring 

Summer 

Year 7 

Design Skills 

  • Construction lines 

  • Grid method 

  • Colour, tone and texture 

  • Cabinet Oblique 

Theory lessons 

  • CAD/CAM 

  • PICTPD 

  • Laser cutters and the functions (Teacher lead live demonstrations) 

Block Bots Project 

  • One point perceptive 

  • Timbers Theory 

  • Design and creating house mascots 

  • Workshop skills 

  • Product analysis  

  • CAD/CAM 

  • Evaluation vs Specification 

 

Steady hand game 

  • Workshop skills 

  • Polymer theory 

  • Designer influences  

  • Electronics  

  • Testing and evaluating  

 

Year 8 

Design Skills 

  • Isometric Projection 

  • Colour, tone and texture 

  • 2point perceptive  

  • Crating 

Theory lessons  

  • CAD/CAM 

  • Use of different equipment (3D Printers) 

  • Paper and Board theory 

  • Polymer theory   

 

Smart Materials  

  • Different types of SMART materials 

  • Innovate products 

  • Design skills 

  • Modelling, Testing and Evaluating 

  • Working with SMART materials) 

 

 

Storage box 

  • Timber theory 

  • Joints 

  • Workshop equipment 

  • CAD/CAM 

  • Testing and evaluating accuracy  

Year 9 

Design Skills 

  • Isometric projection 

  • Hatched line rendering 

  • Organic forms 

Bridge Project 

  • Exploring a context 

  • Forces and Stresses 

  • Properties and enhancing materials 

  • Structures 

  • Designer collaboration 

  • Modelling 

Materials 

  • Materials Theory 

  • Lifecycle assessment 

Practical Skills  

  • Using hand tools 

  • Using workshop machinery 

  • Abrading techniques 

  • Wood joints 

  • Surface preparation and finishing 

  • Templates, jigs and formers 

  • Vacuum forming 

  • Line bending 

 

The Work of Others 

  • Famous Designers 

  • Design eras 

  • Companies 

Lamp Project 

  • Identify a problem and need 

  • User profile and interview 

  • Mood board 

  • Design Ideas 

  • Electronics 

  • CAD/CAM 

  • Workshop skills 

  • Test and evaluate with the user

Industrial Processes 

  • Working with timbers in industry 

  • Working with plastics in the industry 

  • Working with Metals in the industry 

CAD-CAM Project 

  • Exploring a context 

  • Writing a big picture and statement of intent 

  • Independent research 

 

 

CAD CAM Project (cont) 

  • Fusion 360 

  • 2D Design 

  • Laser cutting 

  • 3D printing 

  • Assembly. 

Technical/Working Drawings 

  • Renderings 

  • Exploded Drawings 

  • Orthographic projection 

  • Dimensions 

 

Year 10 

 

Design Technology 

Design Skills 

  • 1pt Perspective 

  • 2pt Perspective 

  • Organic forms 

Eco-homes Project 

  • Exploring a context 

  • Energy types and storage 

  • Global warming 

  • Sustainable materials 

  • Plastic oceans 

  • Biomimicry 

  • Eco house design and modelling 

New and emerging technologies 

  • Enterprise 

  • Market pull/Tech push 

  • Fashions and trends 

  • Automation, FMS, JIT 

  • Planned Obsolescence. 

 

New Materials 

  • Modern materials 

  • Smart materials 

  • Composites 

Mechanisms and Systems 

  • Motion 

  • Levers linkages, chains, sprockets, pulleys and cranks. 

  • Gear ratio 

  • Inputs, processes and outputs 

  • Programmable components 

Independent Design and Make Project 1 (Teacher Led) 

  • Investigating the design context 

  • Producing a design brief and specification 

  • Generating design ideas 

 

Independent Design and Make Project 1 (Teacher Led) 

  • Developing design ideas 

  • Making a prototype 

  • Analysing and evaluating 

Independent Design and Make Project 2 (NEA) 

  • Investigating the design context 

Year 10 

 

Engineering and Design 

R106: Product analysis and Research 

  • Commercial production methods  

  • Impact of manufacturing processes 

  • Product end of life (recycle, reuse) 

  • Legislations, quality and safety standards  

  • Research methods  

  • Disassembly of existing products  

Practical  

  • Timber theory 

  • CAD/CAM 

  • Joints 

  • Use of workshop equipment  

R105: Design Briefs, specifications, and user requirements  

  • Design Cycle  

  • Identify, Design, Optimise and Validate Phase 

  • Relationship between design brief and specifications 

  • Life cycles 

  • Sustainable designs 

  • Legislative design requirements  

Practical  

  • CAD/CAM 

  • Use of workshop equipment 

  • Testing and evaluating 

Phone holders 

  • Technical drawings 

  • Product analysis  

  • Disassembly 

  • Testing materials 

  • Timber theory 

  • Polymers 

  • Modelling 

  • Testing and evaluating accuracy  

 

Year 11 

Design Technology 

Independent Design and Make Project 2 (NEA) 

  • Investigating the design context 

  • Producing a design brief and specification 

  • Generating design ideas 

Independent Design and Make Project 2 (NEA) 

  • Developing design ideas 

  • Making a prototype 

  • Analysing and evaluating 

 

 

Year 11 

OCR Engineering and Design 

R107: Developing and presenting engineering designs 

  • Sketching skills 

  • Rendering, shade, tone and texture 

  • 3d engineering drawing 

  • 3rd angle orthographic 

  • Assembly drawings 

  • CAD/CAM  

  • Modelling and testing 

R108 3D Design Realisation 

  • Making a prototype 

  • Materials and tools 

  • Hazards and precautions 

  • Recording making of prototype. 

 

 

I enjoy learning about the different materials available and learning how to design products allows me to be creative.
Year 10 student
It's good because it keeps me interested in my work as we cover a range of topics. Practical lessons are fun and engaging and the designing and drawing aspects allow us to take control of the work we produce
Year 9 student